VGC Physical Endgame Threat

Azumarill
VGC Guide

Azumarill has just 50 base Attack, but Huge Power doubles the calculated stat to approximately 224 at Level 50. Water/Fairy typing grants Dragon immunity, and Belly Drum turns it into a devastating endgame cleaner when backed by redirection support.

224
Eff. Attack
100
Base HP
420
Total BST
Water/Fairy
Typing

Huge Power: The Attack Doubling Mechanic

Ability Mechanics

Huge Power doubles Azumarill's calculated Attack stat — after EVs, IVs, and nature are applied. At Level 50 with Adamant nature and 252 Atk EVs, the raw Attack calculates to approximately 112. Huge Power then doubles this to approximately 224 Attack in-game, placing Azumarill among the highest physical attackers outside the restricted slot.

After Belly Drum maximizes Attack to +6, Aqua Jet's +1 priority means opponents cannot outspeed. With redirection support from Amoonguss or Clefairy covering incoming attacks, Azumarill's sweep becomes extremely difficult to stop.

Key Advantage

Dragon Immunity

Fairy typing completely negates Dragon moves — Miraidon, Koraidon, Palkia, and Baxcalibur cannot hit Azumarill with Dragon STAB

Sweep Core

Aqua Jet Priority

+1 priority Water STAB; after Belly Drum, outspeeds everything and OHKOs most targets before they can move

Key Weakness

Grass 2× Weakness

Water is 2× weak to Grass; Fairy is neutral to Grass — combined is 2×. Rillaboom Grassy Glide and Flutter Mane Energy Ball are the primary threats

Best Moveset

Belly Drum Endgame (Standard)
Aqua Jet(Water)
+1 priority Water STAB; post-Belly Drum OHKOs most targets without Water resist
Play Rough(Fairy)
Primary Fairy STAB; 90 power, 2× vs Dragon, 30% Attack drop chance
Belly Drum(Normal)
Sacrifices half HP to max Attack to +6; pairs with priority for guaranteed sweeps
Protect(Normal)
Doubles staple; shields during setup turns and blocks spread moves
ItemSitrus Berry
AbilityHuge Power
NatureAdamant (+Atk / -SpAtk)
EVs252 HP / 252 Atk / 4 SpDef

EV Spread Breakdown

HP + Atk (Belly Drum Standard)
Recommended
252 HP / 252 Atk / 4 SpDef · Adamant

Belly Drum halves HP, Sitrus Berry restores 25% — leaving Azumarill near 75% while maximizing Attack for sweep coverage.

Bulky Support
Situational
252 HP / 128 Def / 128 SpDef · Impish

Drops Belly Drum for Assault Vest or residual longevity; relies on 100 base HP for multi-turn presence.

Trick Room Attacker
Advanced
4 HP / 252 Atk / 252 SpDef · Brave

Under Trick Room, minimized Speed becomes an asset — Azumarill moves last-to-first and sweeps without Belly Drum setup risk.

Azumarill Type Weakness Chart — Water/Fairy

Grass
Water 2× (Fairy neutral to Grass)
Electric
Water weakness
Poison
Fairy weakness
Dragon Immune
Fairy immune to Dragon

Counters & Checks

Threat
Grass Spread Moves
Example
Rillaboom Grassy Glide, Flutter Mane Energy Ball
Response
2× weakness (Water weak, Fairy neutral to Grass); clear Grass threats before Belly Drum or switch to a Fire/Steel pivot
Threat
Poison-type Moves
Example
Poison Jab, Sludge Bomb
Response
Fairy is 2× weak to Poison; pair a Steel teammate to absorb and counter
Threat
Electric Special Attacks
Example
Regieleki Volt Switch, Pincurchin Thunder
Response
Water is 2× weak to Electric; Ground-type teammate covers this matchup
Threat
Taunt Disruption
Example
Tornadus Taunt, Iron Valiant Taunt
Response
Taunt blocks Belly Drum entirely; protect or use Encore to punish the Taunt

Calculate Azumarill Damage Rolls

Use PokeStats tools to calculate Azumarill's Aqua Jet damage rolls after Huge Power and Belly Drum against any target.