VGC Team Builder
Select up to 6 Pokémon for live weakness analysis, Tera type switching, accurate speed tiers, and coverage gaps. Supports Pokémon Showdown import/export.
Team Members (0/6)
Team Health Score
Frequently Asked Questions
How do I import a Pokémon Showdown team?
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Click the purple "Import from Showdown" button in the right panel. Paste your Showdown team export text (up to 6 Pokémon) and click Import Team. The builder automatically parses each Pokémon's name, Tera Type, Speed EVs, nature, held item, and moves. Common form variants — Calyrex-Shadow, Zacian-Crowned, Flutter Mane, Iron Hands, Urshifu-Single-Strike, and 15+ others — are recognized automatically. After import, the weakness matrix and speed tier analysis update with your team's exact stats.
How does Tera type affect a Pokémon's weaknesses in VGC?
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Terastallization changes a Pokémon's defensive typing to a single Tera type, replacing all original types. Use the "Tera" selector in each slot to set a Tera type — the weakness matrix recalculates instantly. For example, a Fire-type with Tera Water loses its 4× Rock weakness and becomes 2× weak to Electric and Grass instead. The "T" badge in the column header shows active Tera slots. Tera type settings are preserved when saving a team to local storage.
What are the critical speed tiers in VGC Regulation I?
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Key Speed benchmarks at Level 50 (252 EVs, +Speed nature, 31 IVs): Calyrex-Shadow 222, Zacian-Crowned 220, Iron Bundle 206, Flutter Mane and Miraidon 205, Urshifu 163, Arcanine 161, Kyogre and Groudon 156, Incineroar 123, Calyrex-Ice and Iron Hands 112, Hatterene 89. Speed Creep — investing +4 EVs above a benchmark max — is the standard technique to guarantee outspeeding the same-base-Speed tier. The Speed Order tab displays your team against these meta references.
How does the VGC Team Builder calculate Speed stats at Level 50?
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Speed is calculated using the Generation 9 Level 50 formula: floor((floor((2 × base + 31 + floor(EV÷4)) × 50÷100) + 5) × nature multiplier). When importing from Pokémon Showdown, Speed EVs and nature are parsed directly from the team text for the exact stat your Pokémon will have in a VGC match. Without import, Speed EVs default to 0 with neutral nature. The Speed Order tab shows each member's calculated stat, base Speed, invested EVs, and nature.
What does the Team Health Score measure?
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The Team Health Score (0–100) measures structural balance. It deducts 10 points per critical weakness — 3 or more team members weak to the same type, or any 4× weakness — and 5 points per type with no STAB super-effective coverage. A full team of 6 adds 5 bonus points. A score of 70+ indicates solid balance; below 40 typically signals a concentrated weakness cluster or coverage gap that opponents can exploit reliably.