Level 50 · Reg I

SPEED CALCULATOR

Configure your Pokémon and instantly compare against VGC Meta speed tiers. Tailwind, Trick Room, Scarf, and Paralysis modifiers included.

✓ SV Regulation I✓ Champions Reg M-AUniversal Lv.50 formula
Quick Examples
EV
IV
Nature
● +SPD● -SPD● Neutral
Final Speed Stat

Meta Speed Tier Comparison

Your speed vs VGC Meta Pokémon

1
Calyrex-Shadow
Base 150
170
170 stat
2
Dragapult
Base 142
162
162 stat
3
Zacian
Base 138
158
158 stat
4
Iron Bundle
Base 136
156
156 stat
5
Flutter Mane
Base 135
155
155 stat
6
Miraidon
Base 135
155
155 stat
7
Koraidon
Base 135
155
155 stat
8
Chien-Pao
Base 135
155
155 stat
9
Meowscarada
Base 123
143
143 stat
10
Roaring Moon
Base 119
139
139 stat
11
Gouging Fire
Base 119
139
139 stat
12
Iron Valiant
Base 116
136
136 stat
13
Whimsicott
Base 116
136
136 stat
14
Tornadus
Base 111
131
131 stat
15
Ogerpon
Base 110
130
130 stat
16
Iron Boulder
Base 105
125
125 stat
17
Urshifu
Base 97
117
117 stat
18
Landorus-T
Base 91
111
111 stat
19
Kyogre
Base 90
110
110 stat
20
Groudon
Base 90
110
110 stat
21
Cresselia
Base 85
105
105 stat
22
Rillaboom
Base 85
105
105 stat
23
Incineroar
Base 60
80
80 stat
24
Grimmsnarl
Base 60
80
80 stat
25
Farigiraf
Base 52
72
72 stat
26
Iron Hands
Base 50
70
70 stat
27
Calyrex-Ice
Base 50
70
70 stat
28
Amoonguss
Base 30
50
50 stat
29
Dondozo
Base 30
50
50 stat
You move first Speed tie (random) They move first* Tailwind/Scarf applied to both sides

VGC Reg I Key Speed Benchmarks

PokémonBase SPDNeutral 0EVMax SPD 252EVTailwind Max
Calyrex-Shadow150170222444
Dragapult142162213426
Zacian138158209418
Iron Bundle136156206412
Flutter Mane135155205410
Miraidon135155205410
Koraidon135155205410
Chien-Pao135155205410
Meowscarada123143192384
Roaring Moon119139188376
Gouging Fire119139188376
Iron Valiant116136184368
Whimsicott116136184368
Tornadus111131179358
Ogerpon110130178356
Iron Boulder105125172344
Urshifu97117163326
Landorus-T91111157314
Kyogre90110156312
Groudon90110156312
Cresselia85105150300
Rillaboom85105150300
Incineroar6080123246
Grimmsnarl6080123246
Farigiraf5272114228
Iron Hands5070112224
Calyrex-Ice5070112224
Amoonguss305090180
Dondozo305090180

Frequently Asked Questions

How do I calculate Pokémon Speed at Level 50 for VGC?

The Level 50 speed stat formula is: floor((floor((2 × base + IV + floor(EV/4)) × 50 / 100) + 5) × nature). For most VGC builds, set IV to 31. Enter the base Speed stat of your Pokémon above and adjust the EV slider and nature to see the exact result. Common EV benchmarks: 0 EV (minimum investment), 4 EV (speed creep), 252 EV (maximum investment).

What are VGC speed tiers and why do they matter?

VGC speed tiers are the ranked list of Level 50 Speed stats for competitive Pokémon. In doubles, the faster Pokémon moves first — which determines whether a KO, status, or field condition happens before or after the opponent acts. Key speed benchmarks in Regulation G include: Incineroar (58 neutral), Landorus-T (79 neutral), Flutter Mane (180 max), and most restricted legendaries between 90–130 base Speed.

How does Tailwind affect Speed in VGC?

Tailwind doubles the Speed stat of all Pokémon on your side for 4 turns (the turn Tailwind is set plus 3 additional turns). This effectively doubles your team's speed tier, allowing slow attackers to outspeed fast opponents. Enable the Tailwind modifier above to see your exact speed value under Tailwind. Common Tailwind setters in Regulation G: Tornadus, Whimsicott, Koraidon.

What is speed creep and how many EVs does it take?

Speed creep means investing slightly more Speed EVs than the expected standard to move first in a speed tie. The smallest possible creep is 4 EVs, which adds 1 Speed point at Level 50 for most Pokémon. For example, most Incineroar run 0 Speed EVs — running 4 EVs guarantees you move first in the Incineroar mirror, turning a 50/50 Fake Out race into a guaranteed win. Use the EV slider above to find the minimum investment needed to outspeed a specific target.

What does "50% chance of acting before" mean in VGC — and how do you break a speed tie?

When two Pokémon have identical Speed stats at Level 50, a speed tie occurs: each has a 50% chance of moving first on every turn, completely at random. This applies even under Tailwind (both values double equally) or when both Pokémon run the same EV spread. Speed ties are one of the highest-variance situations in competitive VGC because a single coin flip can determine whether your KO, Tailwind, or Fake Out resolves before the opponent's. The reliable solution is speed creep — investing 4 extra EVs to gain +1 Speed point and guarantee first action. Use the EV slider above to find the exact stat threshold needed to move first against a specific target, eliminating the 50/50 entirely.

Related Guides