SPEED CALCULATOR
Configure your Pokémon and instantly compare against VGC Meta speed tiers. Tailwind, Trick Room, Scarf, and Paralysis modifiers included.
Meta Speed Tier Comparison
Your speed vs VGC Meta Pokémon
VGC Reg I Key Speed Benchmarks
| Pokémon | Base SPD | Neutral 0EV | Max SPD 252EV | Tailwind Max |
|---|---|---|---|---|
| Calyrex-Shadow | 150 | 170 | 222 | 444 |
| Dragapult | 142 | 162 | 213 | 426 |
| Zacian | 138 | 158 | 209 | 418 |
| Iron Bundle | 136 | 156 | 206 | 412 |
| Flutter Mane | 135 | 155 | 205 | 410 |
| Miraidon | 135 | 155 | 205 | 410 |
| Koraidon | 135 | 155 | 205 | 410 |
| Chien-Pao | 135 | 155 | 205 | 410 |
| Meowscarada | 123 | 143 | 192 | 384 |
| Roaring Moon | 119 | 139 | 188 | 376 |
| Gouging Fire | 119 | 139 | 188 | 376 |
| Iron Valiant | 116 | 136 | 184 | 368 |
| Whimsicott | 116 | 136 | 184 | 368 |
| Tornadus | 111 | 131 | 179 | 358 |
| Ogerpon | 110 | 130 | 178 | 356 |
| Iron Boulder | 105 | 125 | 172 | 344 |
| Urshifu | 97 | 117 | 163 | 326 |
| Landorus-T | 91 | 111 | 157 | 314 |
| Kyogre | 90 | 110 | 156 | 312 |
| Groudon | 90 | 110 | 156 | 312 |
| Cresselia | 85 | 105 | 150 | 300 |
| Rillaboom | 85 | 105 | 150 | 300 |
| Incineroar | 60 | 80 | 123 | 246 |
| Grimmsnarl | 60 | 80 | 123 | 246 |
| Farigiraf | 52 | 72 | 114 | 228 |
| Iron Hands | 50 | 70 | 112 | 224 |
| Calyrex-Ice | 50 | 70 | 112 | 224 |
| Amoonguss | 30 | 50 | 90 | 180 |
| Dondozo | 30 | 50 | 90 | 180 |
Frequently Asked Questions
How do I calculate Pokémon Speed at Level 50 for VGC?
The Level 50 speed stat formula is: floor((floor((2 × base + IV + floor(EV/4)) × 50 / 100) + 5) × nature). For most VGC builds, set IV to 31. Enter the base Speed stat of your Pokémon above and adjust the EV slider and nature to see the exact result. Common EV benchmarks: 0 EV (minimum investment), 4 EV (speed creep), 252 EV (maximum investment).
What are VGC speed tiers and why do they matter?
VGC speed tiers are the ranked list of Level 50 Speed stats for competitive Pokémon. In doubles, the faster Pokémon moves first — which determines whether a KO, status, or field condition happens before or after the opponent acts. Key speed benchmarks in Regulation G include: Incineroar (58 neutral), Landorus-T (79 neutral), Flutter Mane (180 max), and most restricted legendaries between 90–130 base Speed.
How does Tailwind affect Speed in VGC?
Tailwind doubles the Speed stat of all Pokémon on your side for 4 turns (the turn Tailwind is set plus 3 additional turns). This effectively doubles your team's speed tier, allowing slow attackers to outspeed fast opponents. Enable the Tailwind modifier above to see your exact speed value under Tailwind. Common Tailwind setters in Regulation G: Tornadus, Whimsicott, Koraidon.
What is speed creep and how many EVs does it take?
Speed creep means investing slightly more Speed EVs than the expected standard to move first in a speed tie. The smallest possible creep is 4 EVs, which adds 1 Speed point at Level 50 for most Pokémon. For example, most Incineroar run 0 Speed EVs — running 4 EVs guarantees you move first in the Incineroar mirror, turning a 50/50 Fake Out race into a guaranteed win. Use the EV slider above to find the minimum investment needed to outspeed a specific target.
What does "50% chance of acting before" mean in VGC — and how do you break a speed tie?
When two Pokémon have identical Speed stats at Level 50, a speed tie occurs: each has a 50% chance of moving first on every turn, completely at random. This applies even under Tailwind (both values double equally) or when both Pokémon run the same EV spread. Speed ties are one of the highest-variance situations in competitive VGC because a single coin flip can determine whether your KO, Tailwind, or Fake Out resolves before the opponent's. The reliable solution is speed creep — investing 4 extra EVs to gain +1 Speed point and guarantee first action. Use the EV slider above to find the exact stat threshold needed to move first against a specific target, eliminating the 50/50 entirely.