VGC Support / Universal Move Copier

Smeargle
VGC Guide

The only Pokémon that can learn any move in the game. In VGC, that means Spore + Follow Me — putting one opponent to sleep while redirecting all attacks to itself, giving your partner a free turn to act.

55
Base HP
75
Base Speed
250
Total BST
#235
Dex #

Base Stats: Terrible Numbers, Infinite Moves

Smeargle Base Stats
HP
55
Attack
20
Defense
35
Sp. Atk
20
Sp. Def
45
Speed
75

Smeargle's 250 BST is among the lowest in the game — every stat is essentially bad. 20 Attack and Sp. Atk mean it deals no meaningful damage. But this is entirely irrelevant, because Sketch lets Smeargle learn any move in the game, including moves exclusive to other Pokémon. In VGC, this means it can build move combinations no other support Pokémon can replicate.

Sketch: The Most Unique Mechanic in the Game

How Sketch Works
01

Opponent uses any move

Smeargle must let the opponent act first, using any move — damaging or status.

02

Use Sketch on that Pokémon

Sketch copies the last move the target used and permanently replaces itself. Can only be used once per field appearance.

03

Sketch is gone; new move is permanent

After copying, Sketch disappears from the move slot and the new move stays permanently. Switching out or fainting does not reset it.

Moves That Cannot Be Sketched (partial)
StruggleSketchChatter (some forms)Hyperspace Fury

Regulation I Legal Sets

Set 1: Spore Support (Standard)
Spore(Grass)
100% accurate sleep; Normal and Grass types immune
Follow Me(Normal)
Redirects all opposing attacks to Smeargle
Fake Out(Normal)
Priority -3; disrupts opponent rhythm on lead
Protect(Normal)
Preserves Focus Sash; avoids stray damage
ItemFocus Sash
AbilityOwn Tempo (prevents confusion)
NatureCalm (+SpDef / -Atk)
EVs252 HP / 252 SpDef / 4 Def
Focus Sash lets Smeargle survive one hit at 1 HP, guaranteeing at least one Spore or Follow Me. SpDef investment maximizes survival against special attackers.
Set 2: Sticky Web Setter
Spore(Grass)
Sleep prevents opponent from removing Sticky Web
Sticky Web(Bug)
Entry hazard; lowers incoming opponent Speed by 1
Follow Me(Normal)
Shields main attacker to act freely
Protect(Normal)
Preserve Sash after setting Web
ItemMental Herb
NatureTimid (+Spe)
EVs252 HP / 252 Spe / 4 Def
Mental Herb removes Taunt so Smeargle can still use status moves. Speed investment ensures Smeargle sets Sticky Web before faster threats can Taunt it.

Why Dark Void Was Banned

Banned Move

Dark Void is a 80% accurate sleep move that hits both opposing Pokémon simultaneously. When Smeargle Sketched it and paired with Prankster support in Gen 7, it created a near-unbreakable priority dual-sleep combination. Dark Void was permanently banned from VGC starting in the 2017 season and has remained banned in every format since, including VGC 2026 Regulation I.

2017 Gen 7 VGC
Banned Since
20th World Championships format
80%
Accuracy
Hits both opposing Pokémon simultaneously
Too Centralizing
Ban Reason
Every team had to specifically prepare for it

Smeargle vs Amoonguss: Spore User Comparison

FactorSmeargleAmoonguss
Spore (100% sleep)✓ Via Sketch✓ Natural learner
Fake Out✓ Natural learner✗ Cannot learn
Redirection (Follow Me / Rage Powder)✓ Sketch Follow Me✓ Natural Rage Powder
Bulk (HP)55 HP (extremely fragile)114 HP (very bulky)
Move FlexibilityAny move (Sketch)Fixed movepool
Total BST250490
When to Choose Smeargle
  • Need Fake Out + Spore dual disruption
  • Want Sticky Web + Spore hazard combo
  • Need a unique move only Smeargle can access
  • Accept extreme fragility for move flexibility
When to Choose Amoonguss
  • Need reliable Spore + Rage Powder together
  • Team needs a bulky redirector that survives
  • Want high SpDef to absorb special hits
  • No need for Fake Out; bulk is more valuable

How to Counter Smeargle

Almost Any Damaging Move

Smeargle's defensive stats are so low (55 HP / 35 Def / 45 SpDef) that almost any hit KOs it without a Focus Sash. Knocking off the Sash (via Knock Off or Rock Blast) or breaking it on turn 1 is the most reliable counter.

Grass-types Immune to Spore

Spore is a Grass-type move — all Grass-type Pokémon are completely immune to it. Common Grass-types like Amoonguss and Wo-Chien fully ignore Smeargle's Spore.

Safety Goggles or Overcoat Ability

Safety Goggles item makes the holder immune to powder moves including Spore. Overcoat ability also blocks all powder moves. Both are hard counters to Smeargle's sleep strategy.

Taunt (without Mental Herb)

Taunt blocks all non-damaging moves, completely shutting down Smeargle's Spore, Follow Me, and support options. If Smeargle isn't running Mental Herb, a timely Taunt neutralizes it entirely.

Overcoat Ability

Overcoat completely blocks all powder moves (Spore, Stun Spore, Sleep Powder, etc.). Pokémon with this ability — such as Cyclizar — are unaffected by any of Smeargle's powder-based support.

Frequently Asked Questions

What moves does Smeargle use in VGC 2026?

Standard Reg I support Smeargle Sketches: Spore (100% accurate sleep), Follow Me (redirect attacks), Fake Out (priority disruption), and Protect. Some teams opt for Sticky Web or Nuzzle. The key advantage is having Fake Out and Spore in the same set — something Amoonguss cannot do.

Is Dark Void legal in VGC 2026?

No. Dark Void has been banned from VGC since the 2017 season (Gen 7 VGC) and has remained banned in every format since. Even if Smeargle Sketches Dark Void, it cannot be used in legal VGC 2026 Regulation I play.

How does Sketch work in battle?

Sketch permanently replaces itself with the last move the target used in battle. It can only be used once per field appearance because it disappears after use. Smeargle must let the opposing Pokémon use the target move first, then immediately use Sketch on it. Struggle and Sketch itself cannot be copied.

Why use Smeargle over Amoonguss for Spore?

Smeargle's key advantage is Fake Out + Spore in one set — Amoonguss cannot learn Fake Out. Fake Out lets Smeargle disrupt before using Spore. However, Amoonguss has far greater bulk (114 HP vs 55 HP), Rage Powder, and a broader support movepool. Smeargle suits aggressive dual-disruption strategies; Amoonguss suits teams needing stable bulk and redirection.

Usage Rate & Meta Data

VGC 2026 Regulation I Data
4.9%
Reg I Usage Rate
100%
Spore Hit Rate
~1.5
Avg Turns Lost Per Spore
1–3
Sleep Turn Range

Spore bypasses accuracy checks entirely (100% hit rate). A sleeping Pokémon fails to act 100% of the turn it wakes, then has a 50% chance to remain asleep each subsequent turn — averaging ~1.5 lost actions per Spore, a massive tempo swing in VGC doubles.

Key Damage Calculations

Lv50 · Standard Format
Spore Utility: Action Value Conversion
Spore (100% acc) → sleep 1–3 turns → avg ~1.5 actions lost per target

Each Spore use costs the target ~1.5 turns of action. In VGC doubles, one action can mean the difference between a KO and survival; a 1.5-turn lead approximates a 4v3 action advantage for those turns.

Smeargle Survivability: Focus Sash Necessity
252 Atk [any attacker] vs 252 HP / 4 Def Smeargle (55 HP / 35 Def): typically 120–999%+ — guaranteed OHKO without Sash

With 55 HP and 35 Defense, Smeargle is OHKOed by virtually any attack. Focus Sash is non-negotiable — it guarantees at least one action (Spore or Follow Me). Once the Sash breaks, Smeargle's support window collapses.

Follow Me + Spore Combo: Dual Suppression Value
Follow Me (priority +2) → all attacks redirect to Smeargle → partner uses Spore freely on sleeping target

Follow Me draws all opposing attacks to Smeargle, allowing a partner to freely Spore the other opposing Pokémon without interruption. The net result: one opponent's attacks are nullified while the other is put to sleep — effectively creating a 2-turn field advantage in a single turn.

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